﻿using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.GameLogic {
    // public class InteractCursorAgent : MouseHandleAgent<InteractableItem> {
    //     private static readonly int InteractableLayer = LayerMask.GetMask("Interactable");
    //     public override int Layer => InteractableLayer;
    //     
    //     protected override void OnMouseClick(InteractableItem gameObject) {
    //         base.OnMouseClick(gameObject);
    //     }
    //     
    //     
    // }
}